iOS Game Development Update #3: Nearing Completion?

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As of mid-January, I’m now 5 months in to this little iOS game development adventure… Which I started back in August, thinking it would take 2-3 months. The game started out as a blank slate, but after some iteration and experimentation, it’s shaping up to be sort of a mini RPG where you fight using casual “bubble shooter” mechanics, with the concept based loosely on my game jam entry for Ludum Dare #42. Read more...

Learning a New Game Engine: Godot!

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At the end of November, I started looking into learning a new game engine in preparation for the next Ludum Dare game jam. My first Ludum Dare experience was so much fun that I knew 100% that I wanted to try it again… And one of the biggest things I wanted to do differently next time was to use an actual game engine. Read more...

iOS Game, Progress Update #2: Mechanics and Visuals

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Back in August, I started working on a small casual puzzle game for iOS. The idea was to go through the whole process of fully finishing a game and releasing it on the app store, in order to learn the ropes of doing it… And also create something simple but fun in the process. Read more...