After participating in a number of weekend game jams over the past few
years, I happened to hear about one that spanned a longer time period – two weeks –
and although it was a smaller jam hosted on itch.io rather than a large community like Ludum
Dare, it seemed to be getting a fair amount of interest.
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Category: Postmortems
After participating in two Ludum Dare game jams (#42 and #43), and then
sitting out the following two for different reasons (#44 due to wanting to work on finishing my
first mobile game, and #45 due to the timing overlapping with some pre-existing travel plans),
I decided to get back into it with Ludum Dare #46, which ran from April 17 to April 20, 2020.
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After participating in two Ludum Dare game jams, I decided to expand my
horizons and try out an Alakajam! I’d been curious to try out other game jams in general,
but Alakajam in particular seemed to have a really nice website, plus lots of neat community
stuff like tournaments where people competed for high scores in previous game jam games.
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more...
At the beginning of December, I participated in my second game jam: Ludum
Dare #43. The previous Ludum Dare (#42 in August) was my first game jam ever, and I wrote up a
long-winded postmortem dev blog post about how it went.
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This August, I completed a submission for my first game jam. It was
intended as an exercise in fully finishing a game, and learning from the experience…
With the goal of applying that wisdom toward the bigger, more ambitious game I wanted to
create.
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