As of mid-January, I’m now 5 months in to this little iOS game
development adventure… Which I started back in August, thinking it would take 2-3
months. The game started out as a blank slate, but after some iteration and experimentation,
it’s shaping up to be sort of a mini RPG where you fight using casual “bubble
shooter” mechanics, with the concept based loosely on my game jam entry for Ludum Dare
#42.
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