Category: Dev Logs

Thumbnail for post "Exploring Cross-Platform Mobile Game Development With Godot Engine"
After releasing my first mobile game (Bitey Trees) exclusively on the iPhone App Store last September, I set my sights on my next game development goal: Building and releasing a cross-platform mobile game, for both iOS and Android. It’s still in the very early phases right now – I’ve been taking my sweet time getting started with it and trying to plan things out – but for this blog post, I wanted to share my preliminary experiences with building for both platforms using Godot Engine, the game engine I’ve decided to use for this project. Read more...
Thumbnail for post "iOS Game Progress Update #5: From TestFlight to Release!"
A little over a year ago, in August 2018, I started working on a small puzzle game for iOS. I’ve been steadily blogging about it along the way – from this first post (where I naively thought I’d finish and release the game in 2-3 months) to the previous most recent post (all about the push to get it finished enough to submit to TestFlight and start beta testing). Read more...

iOS Game Development Update #3: Nearing Completion?

Thumbnail for post "iOS Game Development Update #3: Nearing Completion?"
As of mid-January, I’m now 5 months in to this little iOS game development adventure… Which I started back in August, thinking it would take 2-3 months. The game started out as a blank slate, but after some iteration and experimentation, it’s shaping up to be sort of a mini RPG where you fight using casual “bubble shooter” mechanics, with the concept based loosely on my game jam entry for Ludum Dare #42. Read more...

iOS Game, Progress Update #2: Mechanics and Visuals

Thumbnail for post "iOS Game, Progress Update #2: Mechanics and Visuals"
Back in August, I started working on a small casual puzzle game for iOS. The idea was to go through the whole process of fully finishing a game and releasing it on the app store, in order to learn the ropes of doing it… And also create something simple but fun in the process. Read more...