Archives: February 2020

Thumbnail for post "Exploring Cross-Platform Mobile Game Development With Godot Engine"
After releasing my first mobile game (Bitey Trees) exclusively on the iPhone App Store last September, I set my sights on my next game development goal: Building and releasing a cross-platform mobile game, for both iOS and Android. It’s still in the very early phases right now – I’ve been taking my sweet time getting started with it and trying to plan things out – but for this blog post, I wanted to share my preliminary experiences with building for both platforms using Godot Engine, the game engine I’ve decided to use for this project. Read more...