After releasing my first mobile game (Bitey Trees) exclusively on the
iPhone App Store last September, I set my sights on my next game development goal: Building and
releasing a cross-platform mobile game, for both iOS and Android. It’s still in the very
early phases right now – I’ve been taking my sweet time getting started with it and
trying to plan things out – but for this blog post, I wanted to share my preliminary
experiences with building for both platforms using Godot Engine, the game engine I’ve
decided to use for this project.
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