A little over a year ago, in August 2018, I started working on a small
puzzle game for iOS. I’ve been steadily blogging about it along the way – from this
first post (where I naively thought I’d finish and release the game in 2-3 months) to the
previous most recent post (all about the push to get it finished enough to submit to TestFlight
and start beta testing).
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Last August, I started working on a small puzzle game for iOS, and have
been blogging about it along the way. Update #1 took a look at how it all got started, and
creating a very minimal “playable” game over the first few weeks.
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After participating in two Ludum Dare game jams, I decided to expand my
horizons and try out an Alakajam! I’d been curious to try out other game jams in general,
but Alakajam in particular seemed to have a really nice website, plus lots of neat community
stuff like tournaments where people competed for high scores in previous game jam games.
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As of mid-January, I’m now 5 months in to this little iOS game
development adventure… Which I started back in August, thinking it would take 2-3
months. The game started out as a blank slate, but after some iteration and experimentation,
it’s shaping up to be sort of a mini RPG where you fight using casual “bubble
shooter” mechanics, with the concept based loosely on my game jam entry for Ludum Dare
#42.
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At the beginning of December, I participated in my second game jam: Ludum
Dare #43. The previous Ludum Dare (#42 in August) was my first game jam ever, and I wrote up a
long-winded postmortem dev blog post about how it went.
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