Learning a New Game Engine: Godot!

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At the end of November, I started looking into learning a new game engine in preparation for the next Ludum Dare game jam. My first Ludum Dare experience was so much fun that I knew 100% that I wanted to try it again… And one of the biggest things I wanted to do differently next time was to use an actual game engine. Read more...

iOS Game, Progress Update #2: Mechanics and Visuals

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Back in August, I started working on a small casual puzzle game for iOS. The idea was to go through the whole process of fully finishing a game and releasing it on the app store, in order to learn the ropes of doing it… And also create something simple but fun in the process. Read more...

Design Thoughts: What Makes a Good Mobile Game?

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The question of what makes a good mobile game has been on my mind a lot lately… Mostly because I’ve been trying to make a mobile game of my own and release it on the app store. What qualities make a mobile game worthwhile to download? Read more...
Thumbnail for post "Building a Simple iOS Game: The First 6 Weeks of Progress"
After completing a submission for my first game jam, I decided on my next goal: to fully finish and release a simple iOS game. The idea was to go through the whole process of developing a small casual puzzle game from start to finish… To make something light and fun, while also learning the ropes of releasing something on the App Store. Read more...