At the end of November, I started looking into learning a new game engine
in preparation for the next Ludum Dare game jam. My first Ludum Dare experience was so much fun
that I knew 100% that I wanted to try it again… And one of the biggest things I wanted
to do differently next time was to use an actual game engine.
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Back in August, I started working on a small casual puzzle game for iOS.
The idea was to go through the whole process of fully finishing a game and releasing it on the
app store, in order to learn the ropes of doing it… And also create something simple but
fun in the process.
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The question of what makes a good mobile game has been on my mind a lot
lately… Mostly because I’ve been trying to make a mobile game of my own and
release it on the app store. What qualities make a mobile game worthwhile to download?
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After completing a submission for my first game jam, I decided on my next
goal: to fully finish and release a simple iOS game. The idea was to go through the whole
process of developing a small casual puzzle game from start to finish… To make something
light and fun, while also learning the ropes of releasing something on the App Store.
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more...
This August, I completed a submission for my first game jam. It was
intended as an exercise in fully finishing a game, and learning from the experience…
With the goal of applying that wisdom toward the bigger, more ambitious game I wanted to
create.
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